Lab( β )
Interactive simulations and experiments.
Conway's Game of Life
#01Conway's cellular automaton. Draw cells, load a preset, or seed randomly. Watch chaos or structure emerge.
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Elementary Cellular Automata
#02Wolfram's 256 elementary rules explorer. Change the rule, seed the row, adjust generations.
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Reynolds' Boids
#03Craig Reynolds' flocking model. Three local rules: separation, alignment, cohesion. They produce emergent swarm behaviour.
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Langton's Ant
#04Two rules on a grid produce ~10,000 steps of apparent chaos. Then, without warning, a perfect diagonal highway, forever.
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